| TGUAgents | |
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kensei15
Posts : 143 Join date : 2012-01-21 Location : everywhere, yet nowhere
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Tue Feb 14, 2012 3:17 pm | |
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xXDarkGodzillaXx Thorny Yellow
Posts : 191 Join date : 2012-02-06 Age : 32 Location : Pennsylvania, U.S.A
| Subject: Re: TGUAgents Tue Feb 14, 2012 3:20 pm | |
| I'm guessing either A: he is comfy using only two or B: Predicting in March they are getting slightly hit. | |
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Hollow The Ninja Admin
Posts : 150 Join date : 2012-01-15 Age : 30 Location : Canada, eh?
| Subject: Re: TGUAgents Tue Feb 14, 2012 4:03 pm | |
| I think its because he found 3 Hyp to be cloggy? | |
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Tue Feb 14, 2012 4:14 pm | |
| Hm I guess. I never found it to be cloggy TBH | |
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kensei15
Posts : 143 Join date : 2012-01-21 Location : everywhere, yet nowhere
| Subject: Re: TGUAgents Tue Feb 14, 2012 4:19 pm | |
| I ALWAYS dead drew hyperion, 2 works great for me | |
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Nisage Interplanetary Pink
Posts : 78 Join date : 2012-02-07 Age : 35 Location : Here and there, but mostly there then here.
| Subject: Re: TGUAgents Tue Feb 14, 2012 9:14 pm | |
| Darn, thought it was T.G. Agents (I skimmed over the "U") IF it was T.G., I would say run only 1 Trap Card, Dustshoot.
I would probably -Gold Sarc and +Duality. Normal Earth, grab Venus, then Duality into something good is always good. | |
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~Irreplacable<3 Interplanetary Pink
Posts : 68 Join date : 2012-02-07
| Subject: Re: TGUAgents Tue Feb 14, 2012 10:03 pm | |
| i dunt thnk th tg build wiff 1 trap is viable competivily anymor :/ inzektors will pop u lik a zit | |
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kensei15
Posts : 143 Join date : 2012-01-21 Location : everywhere, yet nowhere
| Subject: Re: TGUAgents Wed Feb 15, 2012 3:17 pm | |
| thank you for reminding me of the shadow mirrors that need to go in my sideboard xD
and when i play inzectors i play conservative so they cant combo, its VERY easy to stop
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Nisage Interplanetary Pink
Posts : 78 Join date : 2012-02-07 Age : 35 Location : Here and there, but mostly there then here.
| Subject: Re: TGUAgents Thu Feb 16, 2012 8:25 am | |
| I'd probably take out Leeching the Light for Shadow-Mirrors. Shame Shadow-Mirror doesn't stop Hornets destruction effect though. That's the only problem.
So how has it been doing with the large monster count? | |
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kensei15
Posts : 143 Join date : 2012-01-21 Location : everywhere, yet nowhere
| Subject: Re: TGUAgents Thu Feb 16, 2012 9:37 am | |
| The deck is designed for the monster count :3
and shadow mirror stops the equiping effs to inzektors, so i just save it when there is an unequipped inzektor, and i might try and fit 1 more herald. Cause this Deck can OTK, i can conserve my hand till i have the nuts and explode over the field and destroy the inzektors. | |
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Nisage Interplanetary Pink
Posts : 78 Join date : 2012-02-07 Age : 35 Location : Here and there, but mostly there then here.
| Subject: Re: TGUAgents Thu Feb 16, 2012 2:43 pm | |
| Ah, I see. Uh, maybe -1 Veiler for +1 Orange? Why "just negate" when you can "negate and destroy"? We're fine, until the Inzektors get their "Ojama Delta Hurricane" card that is. - Quote :
- Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, and during this turn's Battle Phase, your opponent cannot activate the effects of Effect Monsters from their hand or Graveyard.
http://yugioh.wikia.com/wiki/Final_InzektionNo Gorz, Fader, Trag, Scarecrow, Necro Gardna, etc..... | |
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Thu Feb 16, 2012 3:18 pm | |
| Because it's an extra hand - to do so? And you HAVE to have another fairy in hand for it.
Also not sure how good that card will be as they need to sac 5 so it's only good if you run 3x gigamantis and stuff and even then it's not too great IMO as they just lost everything the could pop. | |
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~Irreplacable<3 Interplanetary Pink
Posts : 68 Join date : 2012-02-07
| Subject: Re: TGUAgents Thu Feb 16, 2012 3:24 pm | |
| culd work wiff th equip spells so u culd keep ur monsters nd spam off it | |
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kensei15
Posts : 143 Join date : 2012-01-21 Location : everywhere, yet nowhere
| Subject: Re: TGUAgents Thu Feb 16, 2012 9:26 pm | |
| i might be making inzektors, depends on new banlist | |
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Fri Feb 17, 2012 11:53 am | |
| - ~Irreplacable<3 wrote:
- culd work wiff th equip spells so u culd keep ur monsters nd spam off it
I realized this At first glance I find the equip spells not to good but once DN gets them I'll test with them some more. | |
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xXDarkGodzillaXx Thorny Yellow
Posts : 191 Join date : 2012-02-06 Age : 32 Location : Pennsylvania, U.S.A
| Subject: Re: TGUAgents Fri Feb 17, 2012 11:59 am | |
| - Drillwarrior wrote:
- ~Irreplacable<3 wrote:
- culd work wiff th equip spells so u culd keep ur monsters nd spam off it
I realized this
At first glance I find the equip spells not to good but once DN gets them I'll test with them some more. DN needs to update their card list already, yugioh wikia already has perfect pictures for all of galactic overlord cards. Funny how DN missed two holy marked cards, another 4 star monster and another trap XD | |
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Fri Feb 17, 2012 1:00 pm | |
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xXDarkGodzillaXx Thorny Yellow
Posts : 191 Join date : 2012-02-06 Age : 32 Location : Pennsylvania, U.S.A
| Subject: Re: TGUAgents Fri Feb 17, 2012 1:10 pm | |
| - Drillwarrior wrote:
- They will update on the 18th of feb for the rest of the overlord cards.
Source: http://www.duelingnetwork.com/cardstatus/ Thank you it has been bothering me for awhile. I don't remember big killer being added like it said but I'll check lol. I remember corn and some other I think rank 4 that looks like a fat toy dude. | |
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Nisage Interplanetary Pink
Posts : 78 Join date : 2012-02-07 Age : 35 Location : Here and there, but mostly there then here.
| Subject: Re: TGUAgents Sun Feb 19, 2012 6:01 am | |
| It seems Trishula is getting banned, so maybe switch Trishula for Mist Wurm? | |
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Drillwarrior Head Tester
Posts : 696 Join date : 2012-01-29 Age : 28 Location : Reality. But, what IS reality? Do we really know?
| Subject: Re: TGUAgents Sun Feb 19, 2012 9:43 am | |
| Well.....earth is going to one so the deck is dead.... | |
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xXDarkGodzillaXx Thorny Yellow
Posts : 191 Join date : 2012-02-06 Age : 32 Location : Pennsylvania, U.S.A
| Subject: Re: TGUAgents Sun Feb 19, 2012 12:01 pm | |
| possible replacements for the two extra earth's could could be 2 warwolf's (for when you also get the shine balls to make two xyz that turn) or 1 tg striker and something else not sure yet though. Hope those suggestions help so your deck isn't completely shot by the list. Tbh I expected Venus to be hit (the instant rank two it provides is my reasoning but not hit to hard)
edit: or also the new lightrays are released if you want to check them out. | |
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