I'm planning to use Dark Worlds at locals since I think everyone is expecting me to be running Ninja Inzektors this week after what happened. (Went 3-1. 2-0d Photons, 2-0d Inzektors, [the 2-0d ones lost to grenosaurus in Game 2] 2-1 an Inzektor deck, got 0-2d my Gravekeepers).
Plus, I saw some Skill Drain decks now, and Gravekeepers. So why not a deck that kills both of those decks?
Version 2 (with 3 Tour Guides now)
========
========
It's, more or less, the "Turbo" build of Dark Worlds. Draw and Discard. Simple, right? I only own 1 Tour Guide, but am planning to get 2 more at locals that is selling the rares for $35 each (but is that a good deal or not? They might actually be the Starfoils, so it could be).
Anyway.....
Main Deck: Trance Archfiend is for Discarding, and for Recycling with Gates for a lot of abuse.
Side Deck: Trap Eaters favorite food, Shadow-Imprisoning Mirror. The 1 card common decks Side Deck against Dark Worlds. Except for 1 deck that Sides Macro (even though it needs the grave as well). Prohibition is for fun, and to cripple decks that reply on a certain card.
Extra Deck: The Leviair is not mine, but I am hoping to borrow it from a friend for locals this week. Scrap Dragon + Trance Archfiend = Fun
Any thoughts/Ideas on what to fix for Main Side or Extra?
Sorry for any typos or if anything sounds weird. Typed this at 4:23 AM